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Old Mar 27, 2008, 02:34 AM // 02:34   #21
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1 less in smiting only costs about 1 dmg as opposed to 16. You aren't maxing out Holy Wrath unless you have 870hp anyway, so you arent losing an effectiveness there, but i believe you may be losing 1 dmg per attack from retribution. However, the extra seconds in SB is eaaaaaaaaasily worth it.
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Old Mar 27, 2008, 04:21 AM // 04:21   #22
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Quote:
Originally Posted by Dr Dimento
However, the extra seconds in SB is eaaaaaaaaasily worth it.
QFT

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Old Apr 07, 2008, 12:43 PM // 12:43   #23
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Just an update.......

Since the Reversal of Damage bugfix, its been *nearly* impossible to duo it with a single hero smiter. I say nearly because it IS possible, but you have to be extremely careful not to over-aggro. Having tried it with a 600rit and 600monk, one definite advantage to the monk is the fact that it can still easily be duo'd with a hero smiter....a mesmer hero smiter.

[skill]Signet of Illusions[/skill][skill]Ether Signet[/skill][skill]Illusion of Weakness[/skill][skill]Rebirth[/skill][skill]Vital Blessing[/skill][skill]Life Attunement[/skill][skill]Retribution[/skill][skill]Holy Wrath[/skill]

16 Illusion Magic
15 Inspiration Magic
the rest in fast casting

Use signet of illusions to cast ur maintained enchants at 16 protection/smiting, then ether signet to get 20 energy, then Illusion of Weakness. Wait till the smiter gets full health again......then start the killing. You can aggro pretty much all you want without fear. Just make sure to check after each large group and see if illusion of weakness is still up on the smiter, if not, recast before aggroing. This works great, at the cost of not having a smiter with bip.......but if you were THAT dependent on bip you probably weren't very good anyway.

Also, since you cant do this with a 600rit, i'd say the advantage goes to the monk.

Oh yea (and this is common to both rits and monk smiters). Always cast retribution BEFORE holy wrath....this way retribution triggers reversal of damage, and the smiter only takes 21 dmg (or so) instead of 53 or so it would take from holy wrath.

Last edited by Dr Dimento; Apr 07, 2008 at 12:46 PM // 12:46..
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Old Apr 07, 2008, 03:52 PM // 15:52   #24
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Quote:
Originally Posted by Dr Dimento
Just an update.......

Since the Reversal of Damage bugfix, its been *nearly* impossible to duo it with a single hero smiter. I say nearly because it IS possible, but you have to be extremely careful not to over-aggro. Having tried it with a 600rit and 600monk, one definite advantage to the monk is the fact that it can still easily be duo'd with a hero smiter....a mesmer hero smiter.

[skill]Signet of Illusions[/skill][skill]Ether Signet[/skill][skill]Illusion of Weakness[/skill][skill]Rebirth[/skill][skill]Vital Blessing[/skill][skill]Life Attunement[/skill][skill]Retribution[/skill][skill]Holy Wrath[/skill]

16 Illusion Magic
15 Inspiration Magic
the rest in fast casting

Use signet of illusions to cast ur maintained enchants at 16 protection/smiting, then ether signet to get 20 energy, then Illusion of Weakness. Wait till the smiter gets full health again......then start the killing. You can aggro pretty much all you want without fear. Just make sure to check after each large group and see if illusion of weakness is still up on the smiter, if not, recast before aggroing. This works great, at the cost of not having a smiter with bip.......but if you were THAT dependent on bip you probably weren't very good anyway.

Also, since you cant do this with a 600rit, i'd say the advantage goes to the monk.

Oh yea (and this is common to both rits and monk smiters). Always cast retribution BEFORE holy wrath....this way retribution triggers reversal of damage, and the smiter only takes 21 dmg (or so) instead of 53 or so it would take from holy wrath.
I have been trying out alternatives to the common smiter builds and this looks like a viable alternative. Thanks for sharing
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Old Apr 07, 2008, 07:17 PM // 19:17   #25
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Nice build Dimento.

I still think rit600/smite has the advantage though.

I can duo fine, and although I have a 15 in smite I think VWK more then makes up for it. Theres also the fact that rits get the longer spel breaker which is really nice.

Last edited by Mr. Undisclosed; Apr 07, 2008 at 07:25 PM // 19:25..
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Old Apr 07, 2008, 08:46 PM // 20:46   #26
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I still think rit600/smite has the advantage though.

I can duo fine, and although I have a 15 in smite I think VWK more then makes up for it. Theres also the fact that rits get the longer spell breaker which is really nice.
I'm by no means saying the monk is superior, just that it does seem to have a few advantages over the rit. I do use both, but i can't seem to duo with the rit (i have to bring another hero just to heal it). As for VwK, yes, it does make up for almost any penalty in smiting prayers attribute.....but it does get interrupted sometimes because rits dont have interrupt prevention.

My mesmer smiter has all survivor/vitae runes, a sup vigor, and a +60hp staff....and every now and then its health does go under 1/4th, triggering illusion of weakness to heal for 253. It's priceless to be able to aggro however many you wish, and it certainly speeds up the runs.

As i said, i have both a 600rit and a 600monk, and I personally prefer the monk for both speed and ease........however, I do see how a 600rit could be faster with the right player, at the cost of safety.
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Old Apr 08, 2008, 12:01 AM // 00:01   #27
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OwUTEM3C5IilMlAEf5TegAA

12+1+3 Divine
11+3 Smite

I use that on smiter and its actually 14 in smite and not 15 like I had thought but I still kinda think VWK evens that out. The 16 in divine is usually able to cover any dmg that comes the smiters way but if he isn't able to keep up Illusion kicks in. Also after a bit of practice you learn to time your vwk :] Not saying rits are definitely better or anything but I think they have a bit of an advantage despite the smite difference.
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